Image Sequence
Load multiple images from your computer as animation.
Node Data | |
|---|---|
Display name | |
Image Sequence | |
Internal name | |
Node_Image_Animated | |
Inheritances | |
| Node_Image_Animated | |
Inputs | |
bool |
Edit In Timeline |
Image | |
fpath |
Path |
ipadding |
Padding |
enum |
Canvas Size |
Animation | |
trigger |
Set Animation Length To Match |
enum |
Loop Modes |
bool |
Stretch Frame |
int |
Start Frame |
float |
Animation Speed |
bool |
Draw Before Start |
Custom Order | |
bool |
Custom Frame Order |
int |
Frame |
Outputs | |
surface |
Surface Out |
integer |
Dimension |
Attributes | |
| Color Depth | |
Import multiple images file as a single animated image.
Properties
| Image | |
| Path | Array of path to the images files. |
| Padding | Apply extra padding in each images. |
| Canvas Size | Define the surface size to use when importing images with different dimensions. - First: The surface size will be the size of the first image. - Maximum: Use the largest surface dimension. - Minimum: Use the smallest surface dimension. |
| Animation | |
| Loop Modes | Define the loop mode of the animation. - Loop: The animation will loop indefinitely. - Ping Pong: The animation will loop backward when finished. - Hold last frame: The animation will stop and freeze at the last frame. - Hide: The animation will stop and disappear after the last frame. |
| Stretch Frame | Stretch the animation to fit the project animation length. |
| Animation Speed | How fast the animation will play (in animation frame per project frame). |
| Custom Order | |
| Custom Frame Order | Whether to control the animation frame manually using the Frame input. |