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Image Sequence

1.18.1

Load multiple images from your computer as animation.

Node Data

Display name

Image Sequence

Internal name

Node_Image_Animated

Inheritances

Node_Image_Animated

Inputs

bool

Edit In Timeline

Image

fpath

Path

ipadding

Padding

enum

Canvas Size

Animation

trigger

Set Animation Length To Match

enum

Loop Modes

bool

Stretch Frame

int

Start Frame

float

Animation Speed

bool

Draw Before Start

Custom Order

bool

Custom Frame Order

int

Frame

Outputs

surface

Surface Out

integer

Dimension

Attributes

Color Depth

Import multiple images file as a single animated image.



Properties


Image
PathArray of path to the images files.
PaddingApply extra padding in each images.
Canvas SizeDefine the surface size to use when importing images with different dimensions.
- First: The surface size will be the size of the first image.
- Maximum: Use the largest surface dimension.
- Minimum: Use the smallest surface dimension.
Animation
Loop ModesDefine the loop mode of the animation.
- Loop: The animation will loop indefinitely.
- Ping Pong: The animation will loop backward when finished.
- Hold last frame: The animation will stop and freeze at the last frame.
- Hide: The animation will stop and disappear after the last frame.
Stretch FrameStretch the animation to fit the project animation length.
Animation SpeedHow fast the animation will play (in animation frame per project frame).
Custom Order
Custom Frame OrderWhether to control the animation frame manually using the Frame input.



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